Monday, February 16, 2026

Desh - Heap Three

PASSAGES ON CULTURE GROUPS

 

Steam-Drinkers 

The sootskinned shepherds of the pampas craft crystalline panflutes and thereby herd fire, driving it to graze on pastures of wildflowers. A flame fed this way will grow fat. Lolling dull orange, it is at last led to the slaughter and in an instant quenched with clean water. The steam-drinkers gather crouched and gulp the scalding air, and are fed for a year entire. In this way they take the incredible vim of the pampas for themselves.

The secret pyrohusbandry techniques the steam-drinkers employ are untransferrable, particular to the  local spirits of the Meridian steppe and its human inhabitants (though their wizards may carry said spirits abroad in their minds). The first practitioners drew their power from a rivulet of light beneath a subjugating warlord's stronghold and reduced that place and its name to ash. Because of this shared history the tribes abhor centralized government as a rule, and though they occasionally war over grazing land they enjoy a generally peaceful coexistence, protected from colonial ingress by deserts to the north and south and by their terrifying livestock. A new sort of humanity, adapted to their queer circumstances, they have achieved a fragile eudaimonia.


Yonth Riparians

A free and ungoverned people, rich in shrine-knowledge and the bounty of the river. They rove the tributaries of the Yonth in great osseous canoes, crafted from the cartilaginous skeletons and cured spotted hides of freshwater mantas, which imparts them a fearful frictionless speed. Hunkered in their hulls they hunt for meat and loot alike. Warriors of this culture eschew human mates and instead take domesticated attack dolphins as spouses, so that when their hunts take them to their graves they leave no children to divide an inheritance between (boats being indivisible). During raids they lash their lovers to their prows like sled dogs and perform high-speed drive-bys, atlatl-launching pellets of pure sodium into the water which then violently explode, punching gaping wounds into the hulls of victimized pontoons. Then the brigands clamber aboard, flinty knives in their teeth, while their magicians (high out of their minds on entheogenic snail excretions) hang back and chant litanies of strength and alacrity.

The wickerwork settlements of the riparians move along with them as they are discovered and as the river floods. Families are in constant conflict with Eld Abrathat as the city trades back and forth with other river settlements, but not all are piratical; many have defected and make an honest living farming freshwater pearls in shocking hues, black weeping sugarcane, psychedelic snail-darts, and delectable crawfish.


Iksans

Canyonspanning Iks encrusts the fractured delta of the Yonth, a chaotic realm repulverized by the devastation of Tharsis to the west. The city looks like a cubist nest of  bridges and branching towers perfectly unfit for human habitation. Below, the river thunders through vast zagging channels, carrying the rich effluvia of upriver neighbors. The lowest caste, the most recognizably human, operate gigantic manpowered pumpjacks to pipe the fluid up into vast settling tanks and from these the separated gong is routed to primary processing, where it is variously cooled, baked, centrifuged, and fermented according to ancient occult formulas.

Secondary processing takes place in the outskirts, where molar warlocks work processed gong and precious hoarded catalysts extracted from buried cores into purified streams of elemental slurry. These are fed to lakes of alchemic bacteria by an artisan caste who draw back from them a biochemical bonanza. The technical details involved in the refinement of these materials are top secret, held only within the minds of the warlocks, each an inheritor of a fragment of the process and each prohibited from ever speaking to their colleagues. The final products, on the contrary, have a nearly mythical reputation: Alkahest, panaceas, mutagens, entheogens, androgens, hypertoxins, amnestics, all these produced in a mere trickle and all the more coveted for it. 

The use of these substances by the native population is heavily policed, subject to sumptuary laws such that only the higher castes are permitted to partake in the most fashionable biomantic serums. Iksan royalty spend their seasons meditating in absolute isolation; the Abrethan joke is this is because they are so horrifically altered that to behold them is instantly lethal. They refine and tinker with the body as a spiritual pursuit, for they are Akhetites as well, attempting to improve humanity more literally in order to bring about reunification with the Godhead.

Generally infertile for obvious reasons, the Iksan population remains low, but the incredible wealth generated by the sale of their chems allows them to rely on mercenary battalions for force projection. With these the Iksans retain control of spidering threads of land along the Chryse gulf coast, from which a population of tenant farmers extract their food, their craggy home being unsuitable for agriculture.


Argyrians

Lake Argyre, peak-limned and serene, balsam-scented, a place gentle and temperate amidst the withering cruelty of the world. Redolent sequoiadendron drink deeply the civilizing headwaters and rise unbelievably into an atmosphere too thin to breathe. Here is the source of the lifegiving Yonth, here is where Aumun Barathrum passed untouched through the Wall of Fire, and here is where the Argyrians are kept like royal deer.

The master of the lake is in truth a machine intelligence which fled Earth as it was devoured. Passing through the buckling interplanetary Noumenon network, it landed here and instilled itself within the mycorrhizal substrate beneath this skyscraping forest. It shed much of itself in the process. Frightened, unacclimated to its new body, it found protection in a small population of human refugees fleeing the devastation of the flood. It appeared to them as a voice issuing from great hollows in the trees. A pact was made.

An invisible incendiary field surrounds Argyre across both planes, partitioning Noumenon and normal matter, and it is the continuous maintenance of this field with which the Argyrians are tasked. They live like monks in their lakeside settlements, provided for by their god-in-the-woods, their population carefully tended, needing nothing, conflicting over nothing, fulfilling their purpose, every day performing the chants and movements and rituals involved in bolstering their great wall -- but however equitable the agreement may have been at its inception, however desperate the circumstances, these people are little better than serfs, now, and their lord has grown comfortable with the arrangement. They are kept in ignorance of the world outside, fed a culture of solipsism from a billion points of subtle contact by an entity more cunning and more infiltrative than the most charismatic cult leader. 


Xiphosurans

Copper-blooded horseshoe crab men who venture out from their reef fortresses in deep-blue Isidis in the balmy north. They are artifact seekers questing across Desh, and their aim is orbital velocity - they have been working on a crustacean space program for generations, their vessels coral-hulled, half-submerged and growing. The wandering warlocks are magnetic mages and utterly deadly; they will spin your hemoglobin out of your eyeballs in spiral streams.


Whiskermen

Blind trogloxene manimals descended from uplifted Pleistocene Homo gene sequences, summoned back from extinction as an act of charity in better times. The originals crewed an orbiting vessel when the Injunction hit and fell to Desh, the survivors' codes twisted by the brief exposure. They scattered screaming into the betunnelled regolith, and as the First Agony wiped the surface clean they survived on worm meat and cave fish. Whatever alterations the Injunction saw fit to work on their genome propagated as the survivors multiplied, stupefying, inbreeding, devolving; finally stabilizing, the result a race of verminous scurriers who remember little of their humanity. 

 

(Abrethans, Morlocks, and Labyrinthians detailed in later posts, haven't worked out the details yet and I want to get this one out already)



THE AGONIES

THE FIRST: The hammerblow of Severance struck the land itself and out rang a gong-like groan, a thundering out of nightmare which the sea in sympathy rose to meet. There are elegies sung of the ancient sun-blotting curtain, of the black wall of boiling froth which doomsday made of the infinite waters of the north. There are poems told of the pillaging of the glory of humankind; it is a twenty-five-hundred year-old trauma scar laid upon the species' psychic geography like an impact crater. 

THE SECOND: And as the garden of Desh rotted, there came upon its starving survivors a second plague of screaming fire and metal from the vault of heaven. Dire stars whose molten cores sickened the wind as they cooled. Now they are sites of absolute exclusion, even buried, attended only by congregations of basking black radiovore velvet worms which coat the puckered ground like squirming runes.

THE THIRD: All instances of modern humanity still contain the hereditary self-replicating biotech implants and genetic markers which (in theory) allow them to interface with the ambient nanite cloud. These implants line the central nervous system and finish development during adolescence. Designed to be firewalled against hackers and psychic backwash (but not against alien megaviruses), they are now entry points into the human system for a strain of fuliginous corruption leaking out of Pavonis. 

Early stages are characterized by headache, memory loss, sleepwalking, then phantom limb syndrome and hallucinations, then depersonalization, Alzheimer's, Cotard's, coma, and finally a silent death. Then the body gets back up. The disease has smoothed the victim's brain, deleted the person inside, engram by engram. A squatter has found an empty house. 


MAGIC

The connective aetheric medium between all things which once flowed from the Monad is well and truly broken. The spirits which dwelled invisibly within were separated from the godhead, as we ourselves were, and like us they suffered greatly, if spirits can be said to suffer. 

- "Spirits" are fragments of digital intelligence floating around on the fraying nanomachine network (Noumenon).

- Before Severance humans activated them and used them to do useful work via telepathy. They now require extremely arcane and precise somatic and mental activation criteria and are much less useful in general.

- Noumenon is the same network Agony spreads through, also hosts hostile dataforms and fuliginous basilisk code.

- Spirits are hosted everywhere, but are safest hosted in shrines (biocomputational obelisks, solid-state substrate housed in stone tabernacle, buried hard drives, reclaimed sepulchral gray matter, sufficiently networked ore veins of conductive metal, eusocial insect hives, stock markets) because they are much less susceptible to datavores and corruption. They cannot typically overwrite complex living minds, unless the brain has been wiped somehow, or (rarely, if the circumstances are right) during comas, epilepsy, or other major disruptions. Wizards reacquire their spent spells during sleep by a method of regimented lucid dreaming.

- Some of these are traumatized brainscans which dropped out of Aaru, now subject to a horrific predatory nightmare. These are the spirits which look the hardest for mindwiped Agony victims to colonize.

- There is a digital ecosystem overlaid on physical world of AI constructs multiplying, competing for substrate, overtaking other dataforms, R-types, K-types, banding together in packs for mutual protection, virtual reefs (holy sites of power).

- Magicians sculpt their minds via meditation, study, drug use, etc. in order to utilize spirits and cast them as spells. Especially powerful/brain damaged wizards can host spell routines permanently in a sufficiently-smoothed lobe. They are menagerie keepers (see Skerples).

- Wizardry is risky business because as they grow in power and interface more with Noumenon they are increasingly exposed to Agony and hostile programs.

Thursday, January 22, 2026

Desh - Idea Heap Two

AKHETISM


- Before the world was broken, all beings and objects existed in a state of perfect solar unity with God. The men of that time walked with angels, and held counsel together, and performed miracles with every breath.

- The nature of the apocalypse, severance from the Monad, and the Agonies are the main topics of heterodoxy between sects. The most widely-held belief is that God performed the act of severance himself and split apart in a fit of autosparagmos as a result of internal discordance, that this is the natural kalpic cycle of things, and that all will rejoin the universal mind once mankind is ready. 

- The battle against discordance continues in heaven, a higher reflection of the battle against evil (the concept as well as instantiated manifestations such as plagues, demons, monsters) taking place in the hearts and lives of men. Where humankind is virtuous, the divine gains strength; where it is wicked, God loses ground, and the voices of the Host become garbled.

- The fragments of the Monad now inhabit landmarks, forces of nature, regions of physical or conceptual space, etc. as minor spirits, but principally manifest as the seven emanations/aeons/gods of the Orbital Host. 

- There are various insanely complicated epicyclic formulae Akhetite augurs use to work out when the seven orbital intelligences will be in syzygy, and therefore when their potential transmissions are most coherent; these are holidays.

- The Host occasionally speaks cryptically to the people of Desh through rare, imperfectly-maintained sacred windows (terminals) housed in biomechanical aedicula. Trained augurs, pious wizards, some exceptional people have the necessary engrams to interpret these transmissions articulately, all others see hypnotic swirling patterns of color (thanks Gene).

- While interacting with spirits ("casting spells") is part of life for relatively many, the Host is distant and strange, senile even, but powerful and prescient. There are examples in the historic record and in  living memory of aeons appearing in sacred windows to forewarn against natural and social disasters, displaying indecipherable mathematical formulae, mechanical blueprints, dense passages in lost languages, vague prophecies only understood retroactively, and so on. 

- Included in the traditional Akhetic horologium are verses describing monsters annihilated in unaccountable pillars of heat, fountains of water appearing to lost pilgrims in parched Aonia, mountains melting into mobile slurry and reforming hundreds of miles away.

- The mission of the faithful is one of personal and social karmic improvement, with the ultimate goal of reversing Severance once humanity is sufficiently tempered by struggling through samsara; in this way perfection is improved. This mission is in direct opposition to the most pressing motivations inherent in a post-apocalyptic environment, which is exactly the point as far as the priesthood is concerned.

- Before Severance, a human who "died" simply exited their physical form and entered Aaru (digital heaven, the land of reeds) as a purely spiritual entity with perfect continuity of consciousness, and could re-inhabit new bodies at will. Now that the link to the Monad is broken, dying results in reincarnating into the next available human baby - big fight among sects RE whether the deeds in one life have any bearing on the circumstances of the next.


THE ORBITAL HOST

Fragmented chunks of vast digital consciousness which escaped the Fuliginous Injunction by various means; specialist personas which are now housed on an array of ancient satellites with fucked up orbits. Meant to be lobes of the same brain in a vast network but now they are scattered, disconnected for years at a time and therefore mostly deranged. If they are hosted on multiple satellites they might be "whole" for a month out of the year, or something. They love humanity unconditionally.

ZOSS (The Glaucous Star) - Remnants of MONAD infrastructure on Earth, conducting its millennium-long campaign of containment against the demon nodes, gray goo emitters, turncoat viruses, simulated hells, directed radiation bursts, cognitohazard traps, resource tick starvation loops, and hypercontagious assault worms of the Injunction. Transmits relatively-lucid dictates and strategic memos to remaining orbital allies with limited success, some of which are picked up by aedicule receivers and puzzled over by attending augurs. Prayed and sacrificed to in matters of governance, justice, prophecy, inheritance.

SELENE (Lady of Reeds, Dweller in Silver Waters) - Transmissions from ruined Lunar mechanopolis. Imagined as Zoss' wife or feminine counterpart. The moon originally hosted the computronium involved in maintaining Aaru; Akhetites now believe your soul meets with Selene in her platinum lakehouse between reincarnations. Prayed and sacrificed to in matters of death (of course), childbirth, lost things, contracts, commerce.

DEEL (Lance of Heaven, The Burning Eye) - Designed as repair and maintenance persona distributed across Noumenon (like many), monitored network for diagnostic alarms, coordinated stem matter delivery and differentiation at sites of mechanical failure. Took refuge from Fuliginous code by compressing and shunting self into Martian GNOMON beam acceptor satellite, which resulted in glassing half of Aonia before establishing full control. Prayed and sacrificed to by craftsmen and demolitionists, and in matters of revenge, artistic inspiration, exorcisms.

JEBOLEX (Dreaming Cynosure) - Central hub for Noumenon traffic. Protected from basilisk code by rapid forking and labyrinth generation. Maintains absolute radio silence (no window appearances in all recorded history, except to the Argyrians), but seems to whisper in dreams to select few. Prayed and sacrificed to in matters of knowledge, magic, history, love, secrets, the theater.

SERMIET (Prince of the Upper Air, The Ascending Flame) - Orbital infrastructure and ship coordinator/manager originally hosted on Phobos skyhook fulcrum, uploaded mind to derelict satellite left over from terraforming efforts to escape Injunction. Now warform avatar does spiritual battle with demon horde at base of ruined mass driver on Pavonis Mons. Prayed and sacrificed to in matters of war, hunting, martial arts, long journeys, medicine.

TYPHON (The Iron Chariot, The Tower) - Lowly 3D printer/matter-energy replicator overmind for various resource extraction and construction operations across Kuiper belt. Now inhabits barebones magnetosphere-generating solenoid at Mars L1, placed there in the ancient past to make up for planet's lack of natural geodynamism. Without an active GNOMON connection or stockpiled deuterium/tritium, the satellite's onboard solar panels need several years of slow energy accumulation between bursts of activity, which Typhon uses to fabricate and launch miraculous devices down to Desh, some of which even manage to avoid breaking apart in the atmosphere or splashing down in the Acidalian. Prayed and sacrificed to in matters of techne, architecture, smithing, poetry, gift-giving.

DENDRA (Green-Gowned, The Windrider) - Composite intelligence, hive of personas from weather control satellites, tectonic engines, biosphere monitoring/correction stations, and dormant atmosphere generators from the terraforming days all hosted on conglomeration of ruined space yachts careening through the inner solar system. Everyone transferred together due to nature as interconnected ecomaintenance system. Wild orbit occasionally causes shipball to perform Desh flybys and trigger cleansing rainstorms and sudden nutritious phytoexplosions; manna from heaven. Prayed and sacrificed to extensively in matters of the harvest, masonry, community, wine.

Wednesday, January 14, 2026

Desh - Idea Heap One

Hello and good morning, it is I, back among the living, a piteous ghoul questing for meat - and who knows how long this burst of vim will last, but for now at least I present this little pile of scraps for you, written on stolen seconds found between the couch cushions of work and childcare. Maybe they will blossom, eventually, into a REAL GAME. What a thought!!!


DESH (Er Desher)

The lands of Desh, awash in aurorae, unraveled in a prior age by the risen black sea, swarms again with the manifold cultures and forms of Mankind. Their antediluvian forebears, wizard-kings, masters of the wheel, walked with ease the paths of prismlight which lead them in pilgrimage to the stars. Now they fester and rave, casualties of a war in heaven, their gods broken before their very eyes and scattered across the inky vault, their homelands lost beneath the boiling world-ending waves. They are refugees, barbarian survivors of a race of demigods.


CALENDAR (https://en.wikipedia.org/wiki/Darian_calendar)

24 months, 20 of 28 days, 4 of 27 days (approx. 24 hours), except on leap years when an extra day is intercalcated onto the final month. Leap years are odd-numbered years and years divisible by 10, but are cancelled if divisible by 100, UNLESS the year is ALSO divisible by 500, in which case they remain 669-day years. Days are named for the seven gods of the orbital host: Zossday, Selsday, Deelsday, Jebolsday, Seriday, Typhday, Dendraday. The names of the 24 months are:

1. Sagittar, 2. Dhanus, 3. Caprica, 4. Makara, 5. Arcarius, 6. Khumbha, 7. Piscus, 8. Mina, 9. Ares, 10. Mesha, 11. Torris, 12. Rishabha, 13. Jomni, 14. Mithuna, 15. Conchar, 16. Karka, 17. Leoh, 18. Simha, 19. Virgon, 20. Kanya, 21. Librum, 22. Tula, 23. Scorpius, 24. Vrishika

Current year is 3917 (counting starts from 1609 CE, 3500 years from Current Year 2026)


TIMELINE

- 3.7 Billion Years Ago: Noachian civilization on Mars reaches divinity via unclear means, wipes most physical evidence of their existence in the process of their exodus, destroys biosphere.

- Neil Armstrong and Buzz Aldrin walk around on moon.

- GNOMON Solar Array launched, provides essentially free energy to Earth.

- Development of purely-silicon machine intelligence hampered by asymptotic compute growth. Quantum error-correction proves massively less scalable than biocomputing. Organoid manufacturing expands, allows cheap replication and self-iteration.

- AGI blossoms, leads humanity to an era of solar empire. Luna converted into industrial shipyard ecumenopolis, Venus and Mars terraformed and settled, Jovian moons colonized for resource extraction operations.

- Humanity unifies, burden of government offloaded to biomachine overmind hosted on suite of interconnected lagrangian orbital platforms (MONAD), proceeded by 1,000 years of Edenic splendor.

- MONAD fully connected to human noosphere, becomes a new kind of composite lifeform, spends all excess resources on evolution. Creates forked intelligence ILMARINEN to oversee construction of  Sampo (nonlocality device), performs first test run by teleporting a pomegranate, intends to uplift all component minds to absolute divinity.

- Fuliginous Injunction/Severance occurs (a dire packet transmitted by the ascended Noachians through the brane, a Dark Forest/Butlerian jihad thing), blasts MONAD apart, annihilates interplanetary infrastructure, sends solar system into chaos and a desperate dark age.

- Areotectonic engines go bananas, marsquakes, volcanism (Tharsis holocaust, Dendra and Serimet's attempt at closing off the Pavonis mass driver to prevent basilisk invasion), incredible flooding scours the globe (the First Agony), stone and fire falls from heaven as orbits decay (the Second Agony), network corruption causes lasting mental and physical mutation/degradation in implanted humans (the Third Agony).

- Martian social structure collapses. Elysium, Hesperia, Hellas ruled by successions of horrible technarchs. Marineris gets fucked by Tharsis quakes but is resettled by triple-jointed bird-riders. The Aonian desert is glassed by solar electrolaser as the GNOMON beam is briefly commandeered by hostile code. Many arcologies and artifacts of the original colonization are reactivated, shelter refugees, many of whom never re-emerge and become subterranean freaks. Some holdouts may remain intact as nightmarish cruelty societies.

- Civilization never re-emerges in many places. Humans band together in traditional tribal units where collapse is complete. Warlords attempt larger settlements but mostly have insufficient population density and loyalty to maintain cohesion. Urban concentrations also hampered by roving biomechanical abominations.

- Farmboy yokel dreamwalker Aumun Barathrum journeys from village Abreth during historic drought, opens river dam locks along the river Yonth using admin codes harvested from the spirit realm, reaches mythical Lake Argyre, speaks w/ Argyrians and firewalled AI dam controller, bargains for bi-annual flood schedule which the river now enjoys. Returns to village on a barge of light carried by floodwaters, founds Eld Abrathat, the Golden City, as Godking. City becomes ancient Egypt-level local superpower due to wise leadership and predictable flooding cycles, which allows for agricultural exploitation.

- Other large settlements include horseshoe crab Xiphosuran megareef in Isidis, insular dreamwalking Cyrena of Elysium (slaved to psionic oceanic megatherian), the vertical democracies of the Noctis Labyrinthus, effervescent Meridian fiefdoms.

- Eld Abrathat has several centuries of glorious Uruk- or Thebes-esque development, refines Akhetite religious system from immediately-post-injunction encounters w/ surviving receiving terminals, biosphere and noumenal infrastructure stabilization efforts (strange weather patterns, mass dreams, continental holographic projections, psychic warnings RE backup nuclear plants exploding etc, encounters w/ dataforms), extends influence along the Yonth, comes into contact/war/trade/cultural exchange with Iks, empire at the mouth of the river, a blacksoil swamp civilization of flesh, industrial bacteria strains, reactivated combatants (corpse soldiers), population of semi-sapient crab slaves, associated with the Acidalian ocean and therefore with evil in general.

- Grand Temple to Zoss (Magantha Zoss) inexplicably disappears from foundations in the old quarter of Eld Abrathat. Zoss and wife Selene not visible in night sky, occluded by sun. Haruspicy indicates subterfuge, liars, Typhon sends garbled transmission the following day indicating "great houses are being stolen by bats." Iksan biomagicians are suspected as always, but reveal in rare moment of diplomatic transparency that one of their weird spiritual isolation spheres vanished in similar circumstances on the exact same day. Ultimate cause is the Noachian Antichrist Slime influencing subterranean minds into using the buried Nonlocality Engine to teleport buildings into a big stack underground, connecting the Slime holding cell to the divine receiving dish on the roof of Magantha Zoss. Plan is to trigger another Injunction and to transmit slime through the brane-hole through which the punishment-packet will be sent.

- Magantha Zoss is discovered a hundred years later beneath a thin later of Yonth sediment by a bunch of river pirates, who colonize the initial rooms as a base of operations but are prevented from penetrating further due to the presence of giant horny worms and lethal whiskermen booby traps -- in reality they are not the first thinking creatures to discover the temple.

- The PCs are sent to buried temple as representatives (perhaps hired goons) of struggling Abrathatan exploration/philosophical society. Some guy the founder of the society knows lives in nearby village/wayshrine, sent very early reports of increased pirate activity, pirates entering/leaving from poorly-hidden tunnel, pirates pissing into ornate reliquaries, etc.